Alex and me worked on gamifiying Fly-By, we settled on a concept and I worked on implementing it. The final objective became more of a count based randomly generated level where the the player's objective is to go though and take out all of the enemies to "win" or complete the level.
In anticipation for our presentation on Tuesday, the group (Alex, Gaby, and me) met up and worked all day to have a more complete product to demo for Tuesday. We got a much more complete playable app with working controls and mechanics. This result is still unclear on the exact gamification part of this process though