This previous week and for the rest of this week work is being done to take the imported sprite sheet animations and determine the most effective way to transition their states in a smooth and blended manner.
On Sunday me and Alex worked on animation standards and export formats. In addition to looking at his animation workflow and adding plugins into Adobe to create sprite sheets, we also looked at blocking out a first level with our pigeon mechanics. Gaby also consulted on level design too. In engine we worked on adding touch input buttons with visual feedback, and also changing our control scheme to allow bidirectional control.
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