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Larkin - start on roughing levels out in engine, controller/animation blend for character - 10/9

Today I started placing physics objects around the level, and working on animation blends/walk controller for enemies. After that I will be adding ray-tracing detection of the bird to the enemy script.

Also this weekend Alex and I talked about animation specifics, which basic animations we need and what tricks we can use to reduce the amount of animations needed.


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