Today the group got together and worked heavily on creating assets that would go into the game. This included animations for most of our final characters, and more miscellaneous environmental assets.
On Sunday me and Alex worked on animation standards and export formats. In addition to looking at his animation workflow and adding plugins into Adobe to create sprite sheets, we also looked at blocking out a first level with our pigeon mechanics. Gaby also consulted on level design too. In engine we worked on adding touch input buttons with visual feedback, and also changing our control scheme to allow bidirectional control.
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