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Larkin - In engine prototyping - 9/23

This weekend I got in engine and started to identify packages that might be useful in prototyping our mechanics.

Lean touch - might be useful when doing controls, could ensure multi-platform prototyping until we decide on a final platform.

Propulsion physics - simple physics that could help with obstacles or projectile gameplay from some birds.

Bird sprites - bird sprites to use in place of in engine art assets for testing animation transitions, etc, from the controllers.

Additionally I grabbed a few open source 2d controllers to test, right now i'm just focusing on creating custom controllers to make a satisfying game play experience.

A few screenshots from this work session:


looking at some scripts


working on landing on colliders



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